Here’s a quick update on the status of Run, Humanoid, Run!
I’ve got bombs that explode when you touch them, turrets that rotate and shoot in 8 directions, keys that unlock electrified doors, electrified doors that will fry your ass if you touch them, and robots that… well the robots just stand there for the moment because I haven’t written any AI for them yet.
I’m working without a design doc or an exact game that I want to emulate so I’m not sure of the final direction. I’m just playing with pixels, Flixel, and FlashDevelop!
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Gunpei Mania is a simple space shooter game that I built to learn Flixel. The graphics are meant to invoke the impression of of the greenish grays of the original Gameboy screen. Technically twice as many colors were used in Gunpei Mania than were available to a real Gameboy, but hey it’s artistic license. The gameplay is inspired by the Atari 2600 classic Megamania which is of course inspired by Space Invaders.
I spent less than a week developing this in my spare time, so it’s not terribly polished. This is the second game where I used FlashDevelop as my IDE and the first game I have built using Flixel.
Play Gunpei Mania online!
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